Tuesday, January 24, 2017

Game Table: Construction Begins

So I had this dismantled tv cabinet in my garage and I figured I could make a halfway decent table with it so after some google image searches I found this picture:

I liked the idea of having shelves underneath the table to store terrain and stuff so all that wouldn't clutter up my normal shelves.

Still need to cut the shelves so I can finish the base. I'll probably screw some planks on the inside section to stop things from being pushed too far and falling off the shelves into the center. While I was at Home Depot getting the 4' squares for the top and base I found these printed foam floor tiles that looked pretty good for an alien desert planet kind of texture.
The pack was only $18 and it makes a 4' square, I wonder why any of the companies that make wargame mats don't make foam tiles like this? Way better than paying $50+ for a pvc/mousepad mat. Portable, affordable, and if you buy another pack you could make a 4'x6' or 4'x8' in seconds, just connect the tiles.

Update: Jan 27, 2017
 Almost, done this is how it looks right now. I was going to but a base on the bottom but after a couple days  of having just 1 4'x'4 section on top it began to warp at the corners so now I'm going to double it up or use the 1" strips at the bottom left of the pic to build diagonal supports underneath the corners, screwed into the legs.

Here's a bonus pic of my board game/ miniatures collection.

Giant Mushrooms

I almost have my new gaming table built, I'll be getting pics of it as I start building it and posting some pics. I got the legs cut, most of the stuff I need (felt, foam, etc.) Just have to cut the shelves and bottom base board so I can start putting it together. Hoping I get the table done by the end of the week so I can get back to gaming and making some more battle reports.

Meanwhile, as I was running around yesterday for felt I found this nice little set of mushrooms at Hobby Lobby for $9.99. They are going to make nice terrain pieces for some fantasy/skirmish games. They also have a nice castle that would probably work for the chibi miniatures.

Here's a picture of the mushrooms with some Confrontation, Ninja All-Stars and 40k Dark Eldar Wych miniatures for scale. The small mushrooms almost fill a 1" square perfectly and the large one fits a 2" square nicely. I might base these on 1" squares and add some flock around them just to add a little stability but they are alright as is.



Monday, January 16, 2017

Plast Craft Star Motel

In the next couple of weeks I plan to start building a city table to play games on so I've been looking through the internet for building ideas and came across the Plast Craft Games buildings. I like the look of the buildings but since I couldn't find any pictures online of the buildings in use with any miniatures other than Infinity models I went to my local shop and found one. Here's some pictures with some various game models so maybe it'll help someone else out there decide if they want to pick some up for their games. I'll be picking up some more buildings in the near future.

Here's some Dust, Heroclix, Warhammer 40k and some At-43 models. The Star Motel is my least favorite design of the buildings Plast Craft make and it has the largest door on it compared to the other buildings available.
 This is the back, which is probably the most important part of these buildings as they all feature platforms and ladders on each building. The Dust and At-43 models are on 30mm bases and they have plenty of room on the top platform and even the Heroclix base can be placed behind the railing on the top level.
Here is the Star Motel next to a Deadzone Battlezones terrain building. The doors are about the same size and the height of the first level match up, they are both 3" from the floor to the top of the first level.
It almost fits into a Dust Tactics square, there's just a little bit over the line but it works.

I can't wait to get some more and use them in games of One Page 40k

You can get your Plast Craft buildings at a nice discount from Wayland Games
Create an account and I'll get points to buy new things to take pictures of and review

Sunday, January 15, 2017

1P40k Karmans vs Cogs 750pts

1st blog battle report here's the breakdown of the forces using the One Page 40k ruleset:

Karmans: Used Space Marines with a Tau vehicle
-Saint Anuman [1]: Q3+: Plasma Pistol, Medium CCW
 Fearless, Psyker[2], Tough[3]
-Yetis [5]: Q3+: Stormbolters, Medium Powerfist
 Armored, Deepstrike, Fearless
-Kaptars [5]: Q3+: Pistols, Medium CCWs, Plasma Cannon
 Fearless
-King Mammoth [1]: Q4+: Linked Burst Cannons, Ion Cannon
 Strider, Tough[6], Vehicle

Cogs: Used a mix of Adeptus Mechanicus and Tau for the Mech
-Armored Cog [1]: Q4+: Missile Pod, Eradication Ray
 Armored, Doctrines, Fast, Regeneration, Tough[3]
-Cog Shooters [5]: Q5+: Radium Carbines
 Doctrines, Fast, Regeneration, Stealth
-Cog Infiltrators [5]: Q5+: Stubcarbines, Medium Powersword
 Doctrines, Fast, Regeneration, Scout, Stealth
-Cog Heavy Mech [1]: Q4+: Heavy Burst Cannon, Linked Plasmagun, Heavy CCW
 Armored, Fear, Impact[D3], Tough[6]

Heres the layout of the board, Rolled Mission 2 Seize Ground with 4 objectives
Karmans won the initiative here's pics of the deployment for each side and the added objective relays
 North end Karmans deployment, Yetis were held in reserve for Deepstrike
South end Cogs deployment, the Cog Infiltrators used scout to deploy near the middle of the table near the objective marker toward the bottom left of the photo

Round 1
Not much happens the first round, All the units on both sides advance and some take up positions around objectives. 


Round 2
Karmens start the round off and roll for deepstrike but fail.
The Karmans King Mammoth unit flies forward and takes aim at the Cog Heavy Mech with its Ion Cannon. The King Mammoth gets 4 shots at the Mech and 2 take some chunks out of its armor.
The Cog Heavy Mech returns fire at the King Mammoth dealing out 5 hits and 1 automatic wound. King Mammoth takes 5 wounds, a Devastating attack from the Heavy Mech.
Saint Anuman runs up behind King Mammoth and lets out a psychic shriek against the infiltrators on the other side of the shipping containers causing one of the infiltrators minds to explode. The Armored Cog then moves closer to King Mammoth and fires off a few rounds into its hull. King Mammoth takes a wound and becomes pinned.
The Kaptars fire its plasma cannon at the Cog Heavy Mech in the distance and get 3 direct hits. The Mech takes 2 wounds
The Cog Infiltrators run out from cover and assault the damaged King Mammoth, using their doctrines they manage 4 hits which tear apart the King Mammoth as is crashes to the ground destroyed.

Round 3
Karmans get a successful deepstrike this round and try to deploy behind the Cog Heavy Mech but roll a 2 so they get sent a bit off course toward the corner of the table.

The Yetis still manage to be within assault range so they rush up and attack the Heavy Mech. The two units exchange attacks and the Yetis deal 4 hits and 1 auto wound to the Mech while receiving 2 hits from the Mech. The Yetis armor protect them from any damage but their powerfist prove too much for the Mech and rip the mech apart, destroying it.
Fearing the same fate as the Heavy Mech, the Cog Shooters fire at the Yeti unit. With their linked doctrines they fire 6 hits but the Yeti armor is no match for their ammunition.
 Saint Anuman moves forward and manifests his psyker abilites letting out a flame breath at the Cog Infiltrator unit burning 2 of the 4 members to ash. He then unloads his plasma pistol at the remaining Infiltrators but the attack fails to do any harm.
The Infiltrators then rush forward and attack Saint Anuman, their power swords rip through his suit and he takes 3 wounds
The Kaptar unit rushes over to aid Saint Anuman
The Armored Cog turns around and unloads a barrage of weapon fire into the Yeti Squad but his attempt fails to do any damage to the Yetis
Round 4
Time is running out, the Yetis move forward to capture an objective and return fire at the Armored Cog. The Cog takes 6 hits but manages to dodge and absorb all of them. The Armored Cog then moves forward and fires his eradication ray close range into the group of Yeti, but they manage to dodge the ray.
The Kaptars move forward and surround an objective marker and then fire at the Cog Infiltrators dealing 5 hits, they Infiltrators take 1 wound.
In a last ditch effort the remaining Cog Infiltrator moves closer to the objective and fires at the Kaptars but the Kaptars are unaffected.
Saint Anuman releases another flame breath at the Infiltrator and fires his plasma pistol but his attack is unsuccessful. The Cog Shooters fire at the Yetis dealing out 6 hits and managing to wound and kill 1 Yeti Soldier. In the end the Cogs take victory by gaining control over an objective and denying the Karmans from obtaining any objective.
Final Thoughts:
I expected the Karmans to win but was surprised by the Cogs. This mission was fun. I played mission 4 sabotage about a month ago with the 40k dark vengeance starter armies and the terminators won it in the last round by deepstriking at the objective and wiping out a squad of chaos cultists (wish I would have taken pictures of that game). I tried to do the same thing with the Yeti squad this time but the Cogs proved to be more resilient to damage than I thought they would be.

If you haven't heard of or played One Page 40k go give it a try, its really great and there is a handful of other rule sets for fantasy, space, football and more that I'll be playing and making future battle reports on.